The avant-garde is no place for a squeamish cartoonist — let alone two. They need unshakable faith in their medium, supreme confidence in their skill and it helps to be from Amsterdam, where razing the norm is a national pastime.
Jim Munroe interviews Sean Stewart and Elan Lee from 42 Entertainment Game Designers’ Conference in San Francisco, March 10, 2005 Transcribed by Phuong Nguyen Sean:…and so when we were told that we had won this thing, I asked Elan is this a big deal or whatever? And he […]
Readers of this column may remember a previous interview with Sean Stewart, who was one of the puppetmasters behind the Alternative Reality Game (ARG) The Beast (“Collective Detective,” Sept. 30, 2004). An example of pull marketing, this innovative, puzzle-based narrative based in the world of Spielberg’s A.I. succeeded […]
Publishing is a wacky world, with huge conglomerates controlling the big imprints, return policies that see half of all published books destroyed as a matter of course, and only a small fraction of authors making a living at what they do. Why would any sane person get involved […]
Sexploitation, for those of you uninitiated, is a sub genre of adult film that for the most part predated the first hardcore sex films of the early to mid ’70s. These low budget pictures were nudity packed with full figured women, kooky dialog, and drive-in and grindhouse theater […]
In February ’04, when Jim Munroe and I were interviewed for an eye story on this website, Toronto cartoonist Marc Ngui caricatured us for the cover. He made Jim a spot-on reproduction of a video-game skin. Me, he drew in a nimble cross-hatching, a Crumb-style likeness so effective […]