the not-so casual gamer

As the game industry continues to expand at an alarming rate, the hunt for mindshare continues. Hardware manufacturers and game publishers don’t care about people like me, the guy that buys at least one game a month and considers part of their daily intake of current events visiting […]

a game for all ages

Before the press conferences of the Big Three at E3 2006, TIME magazine explains why Nintendo’s strategy for success is “don’t listen to your customers”. And given the anticipation for their revolutionary new console, it seems to be working.

Stickhandlers

For many of us, the first thing we learned to draw was Homo Anorexia: the Stick Figure. A circle, a few straight lines, and there it was: a shaky but recognizable approximation of the human body. The Stick waltzed into our games (hangman), the surreptitious notes we passed […]

Blow Em Up Real Good

Clive Thompson decides to raise hell: “Let us talk openly about how just totally awesome it is to grab a fully loaded railgun in Quake 4 and wade into a mass of gibbering Strogg aliens and kill and kill and kill again, until there are guts on, like, […]