Aspiring game designer Mohini Dutta wonders in a thoughtful post: “Can there be more commercially viable game genres than the ones “aimed at teenage boys”, and can commercial game culture ever truly embrace diversity? Will GameLand ever truly want me?” Game designer Elizabeth Sampat responds.
Game writer Jennifer Hepler said some things in an interview 5 years ago that she’s being harassed over now. Susana Polo writes about what she thinks Hepler’s story is all about: “This intimidation in regards to inclusion (of easier play modes, setting aside the inclusion of characters who […]
Several years ago I went to Disney World with friends who had a small child. The three of us adults were almost enough to keep the little one from exploding in all directions, but afterwards I needed a vacation from my vacation. So I headed off to Daytona […]
At The Mary Sue, Becky Chambers deconstructs, “The Hey Sweetheart Scenario” or how games respond to female characters in game. “We’re seeing more games with gender customization, armor is getting more and more reasonable by the year, and female characters are no longer exclusively sidekicks or support classes. […]
At Slacktivist, Fred Clark discusses a Ms. Blog post dedicated to products “marketed to people and also women.” He notes the relation of this kind of marketing and this assumption of “male” as “neutral” to Disqus’ default icon for users who haven’t chosen one and to video game […]
Gamer Girls remind everyone, “Don’t be racist. Don’t be homophobic. Don’t be sexist. Follow that code and everybody will have a good time. And when someone breaks that code, CALL THEM OUT. Don’t just let it ride.” And the comments bear out why it has to be said […]