At Polygon, Eirik Gumeny writes about Red Dead Redemption 2 and life with a terminal illness. “I actually learned to avoid characters I might relate to when I was growing up with cystic fibrosis, as they never seemed to exist as people. They were instead used as props, […]
At Fanbyte, David Murrieta considers the way Blasphemous might provide new ways of looking at difficulty in video games. “The aesthetic approach to difficulty can do away with the idea of ‘challenge’ and attempt, in the spirit of Blasphemous, to account for as many fortunes as possible, not […]
Audobon has a piece about about bird-watching in Red Dead Redemption 2. “Birds change with habitat: Roseate Spoonbills and Great Egrets feed in the bayous of Saint Denis. Laughing Gulls and Red-footed Boobies roost along the coast, while eagles and condors soar over mountain peaks. Each of these […]
At Motherboard, Emanuel Maiberg writes about the revelation that City Of Heroes lives. “‘When City of Heroes closed in November 2012, this was very fresh in my mind,’ Pardini wrote. ‘Instead of trying to develop a server out in the open to suffer the same fate as Infinite […]
The Public Medievalist has started a new column on medievalism in games–and they’re looking for contributors. You can read the introduction here and then check back on the regular. “The idea is to pick apart the patchwork and take a closer look at gaming medievalisms. We’re looking to […]
At the Public Medievalist, Paul Sturtevant continues series on race, racism and the middle ages with a look at the use of “race” in fantasy, including Dungeons & Dragons: “Tolkien crafted his fantasy world intricately. He, for example, took great pains to calculate distances and accommodate for the […]